Thursday, November 15, 2007

Off the Grid reviews Zombie Fluxx

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Every other week Scott Jon Siegel contributes Off the Grid, a column about card games, board games, and everything else non-digital.

I'm a little late for Halloween, but that shouldn't mean I have to miss out on all the spooky fun. Luckily, Looney Labs have sent along Zombie Fluxx, a standalone expansion to their ever-popular card game with the ever-changing rules.

Zombie Fluxx isn't just a clever re-skinning of the original, but rather a new set of rules and cards built on to the existing mechanics. The base game remains the same: 2-6 players amend and append the game's starting rules, while attempting to win by collecting Keepers to meet the conditions of the goal, which is constantly in a state of, well, you know.

This time around, Looney Labs have included some new mechanics to spice up the gameplay. Zombies enter the fray as "Creeper" cards. Unlike the helpful Keepers the Creepers can actually prevent players from winning, as some goals dictate that a player needs to be zombie-free to claim victory. Unlike all other cards, Creepers go immediately into play once drawn, rather than into the player's hand, making every draw from the deck a possible immediate zombie encounter.

Continue reading Off the Grid reviews Zombie Fluxx

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[via] Joystiq

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