Monday, October 1, 2007

TGS hands-on: No More Heroes

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Given the over-the-top action and exuberant style found in Grasshopper Manufacture's No More Heroes, it came as a great relief to learn that the game's control scheme wasn't similarly vigorous. There's nothing worse than an action game that translates fairly familiar tasks into manic swatting for the simple sake of justifying its existence on the Wii. That isn't to say the motion controls are so reserved as to become worthless, but No More Heroes does seem to share our support of No More Flailing -- sometimes it makes more sense to smack someone with a sword simply by pressing a button.

Here, the button in question is the one obviously marked "A" and the sword is a lightsaber. It's really more like a battery-powered katana, but we're confident that the Star Wars weapon is culturally ingrained enough to make the explanation that much simpler. Rather than get into electric sword specifics, know that protagonist and assassin Travis Touchdown uses one to hit and slice things repeatedly. Said things are targeted by holding the Z-button on the nunchuk, evaded by pressing on the directional pad and ultimately sent into a stunned state with enough battery. (A cheeky double reference there, as you also have to recharge your sword occasionally by giving it -- and the Wii remote -- a few jolts, just like you would an uncooperative flashlight.)

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[via] Joystiq

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