Thursday, October 4, 2007

Joystiq impressions: Conflict Denied Ops

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Two people against the world. This is the premise of a lot of upcoming games, including Eidos's own Kane & Lynch -- but they don't all turn out the same. Kane & Lynch's sleek presentation and meticulous attention to detail remind us that in its current state, Conflict: Denied Ops falls flat.

Players take control of two members of the CIA Special Activities Division, or the Denied Ops. If captured, any link with the US government will be denied, hence the name. The game takes place in Venezuela, as a new government regime is threatening to deploy nuclear weapons against the US. Just in case you didn't know, this is a bad thing.

You'll have to use two-man tactics to get through each level. In single-player, players will be able to swap control between the two soldiers at the press of a button, but in multiplayer, two players will be able to play simultaneously (online and off). The fundamental concepts of the game are solid: one player is a sniper while the other has access to a louder arsenal of weaponry. A standard tactic to use would be to have one gunman draw the attention of your enemies, while the other sneaks around and flanks the enemy. We can see this being great fun in multiplayer, especially if you have friends that specifically prefer to play as a sniper, or as a run 'n gunner.

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[via] Joystiq

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