Friday, July 20, 2007

Joystiq impressions: Braid

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While E3's Kentia Hall may be long gone, the small Independent Game Summit area of the Barker Hangar made sure the little guy wasn't completely ignored. One of the most interesting games from the summit this year was an unassuming little 2D platform-puzzler featuring a guy in a business suit.

One of the core ideas behind Braid, according to creator Jonathan Blow, is that the players time is more precious than his life. Indeed, any time your portly, suit-clad avatar dies, you can simply rewind the action a la Prince of Persia to go back to a safer portion of the level. Unlike PoP, though, there's no limit to the length or availability of your rewinds in Braid, meaning the only thing you lose if you make a mistake is a little bit of time spent rewinding.

Gallery: Braid

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[via] Joystiq

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