Thursday, July 26, 2007

Heavenly Sword demo'd

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That was it...? As the most significant chunk of data to hit PSN since Gran Turismo HD (CAC didn't live up to the hype), and weighing in at 996 MB, the Heavenly Sword demo merely offers a beefy pinch of tease. Call us biased. We are. At E3 we were able to play well past where this demo ends, and we've had the itch ever since.

For most PlayStation 3 owners, today's download is the first opportunity to see and play Heavenly Sword. However brief, the experience does highlight some of the combat differences between Ninja Theory's forthcoming epic hackumup and the God of War series; namely an inability to jump (except at key moments with a touchy Sixaxis jerk) and a focus on defense and counter-attacks (some, but not too many, with accented camera angles). Still, the demo is cramped into three small game spaces (outdoor "rooms" separated by timed-press rope running), with one that lacks anyone to maul, and another that's cut maddeningly short.

Continue reading Heavenly Sword demo'd

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[via] Joystiq

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