Friday, September 14, 2007

Joystiq interviews Gaia Industries on Street Trace (XBLA)

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We sat down at the Gaia Industries launch party of Street Trace for Xbox Live Arcade a few weeks ago in their Downtown NYC offices. The Xbox Live-enabled title is one of the most ambitious for the XBLA service, focusing primarily on online racing battles. As revealed in our interview Street Trace has come a long way, inspired by Tron, moving on to a PSP concept, and then finally ending up on XBLA.

Where did the concept for Street Trace come from?
The concept came from a game I actually built twenty years ago. Tron just came out and I was a kid, just about eleven or twelve and I made a little Tron-based game on the Zedex Spectrum, a really old machine.

It certainly sounds old.
That was the initial thing, and made it 3D about five years ago. And although it came from this initial idea of the trails, about three years ago we made this prototype. We changed it from being futuristic to grungy, and changed a lot of the stuff around. A lot of our inspirations are coming from games like Twisted Metal, Tony Hawk, SSX, the whole hoverboard and skating genre that we love. It's a mix of all those things.

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[via] Joystiq

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